The Lego Works are a playful form of physical computing—an experiment in constructing real-world objects through the logic of virtual rendering. Rather than relying on software, their geometric patterns emerge through direct, tactile engagement. My mind becomes the computer; my hands, the printer.
Rooted in the language of video games and voxel-based modeling, these works invite a physical encounter with a digital aesthetic. They move away from Lego’s familiar narratives—cars, rockets, architecture—and instead embrace abstraction. Meaning arises not from representation but from the inherent mathematics of the medium. Patterns tessellate, recombine, and proliferate, shifting attention from object to system, from image to structure.